Intel Core i5-4210U with AMD Readon R7 M260 (processor single core performance rated at 1385, I was barely able to see the starting screen on Pokemon Sapphire Alpha).I tested and played at Citra with these 2 specs: As Citra doesn’t really work well with multi-threading, it won't gibe you a good result if your CPU doesn’t have enough performance. To have test it with 2 computers, the lonely answer that can solve your problem is to change the hardware.
Also, there is a CPU rank page about their single core performance, and it's recommended to have at least a score of 1800 on that rank (your CPU has a score of 1381, which is pretty low). I'm pretty impressed that you were able to run Citra with that type of processor (AMD A6 PRO-7400B R5), as it's recommanded to have a CPU with high single core performance, as said on Citra forum. In this article, only the most significant parts of Citra’s progress report were touched upon as there simply is too much to cover.This is mainly a response of that commentary, which is also question answer.
#Working pokemon x for citra android
The currently available unofficial Android Citra builds make heavy use of Dolphin’s Android UI but a totally new UI will be developed for official builds. Last but not least, the Citra team are apparently working on an official Android version of the emulator but it must be noted that work is progressing somewhat slowly and emulator front-end application isn’t good enough for the public to use. As a result, the Citra team is asking the general public to lend it a hand in finding a good way to implement this feature. Splittable screen support is another feature that quite a few people want and jroweboy was working on it although a fully elegant solution to implementing it is still not present. As of right now, B3N30, the person working on this feature, has taken a break from it but he’ll undoubtedly pick it up and perhaps finish it as he’s already delivered on a lot of features as mentioned above. One of these features is support for New Nintendo 3DS games which is proving to be somewhat challenging as reversing the 3DS’ scheduler ( utility determing which processes are to be admitted in the process queue and which ones should get CPU time) is no easy task. While far and few between, a few games only work on the New Nintendo 3DS and the folks behind Citra are working on making these games work (Xenoblade Chronicles is said to be the only worthy N3DS title) This section will now focus on features that aren’t fully implemented yet but in which a decent amount of work has been poured. A look at work being done on an Android port
#Working pokemon x for citra code
Another smaller feature that was introduced was amiibo support, with some code from yuzu (Switch emulator), so you can use AR stuff on Citra although I’m not sure why anyone would want to use it in the first place on an emulator.Īs all these features are working, they can be found in the latest Citra Nightly/Canary builds which you can grab right now by following the link below Stuff that’s been worked on but is current on hold: New Nintendo 3DS support, Splittable screen functionality. This was achieved by rewriting the controller backend which was a pretty big task but it also improved Citra’a reliability. If you like changing controllers on the fly, then B3N30’s controller hot-plugging support will surely interest you. If you already beat a game and want to have some more fun, then you can use cheats to make your life easier!